Patch Notes v0.51.001a

Patch Notes:
0.51.001a patch notes "double pump" solution changed, it was breaking shit + GCD happens after firing a weapon instead of switching to a weapon + GCD is 0.3 seconds after firing, you cannot fire again (Automatic weapons have logic to work with this dont worry) Sweeper (reverting some nerfs) + pellet damage 4 -> 6 + gravity 1.2 to 1.0 + speed 3500 -> 5000 (original speed) Misc Changes + Charlie has a new look & new skin :D + Christmas music removed from mechanyon holiday event + moved james' tombstone lol + Metallic Palette (in testing) + Skins support metallic + Ragdoll now inherits explosive forces on death + Ragdolls now play sounds on impact + Rounds with 60 seconds left play a jingle (currently placeholder) + Death/Hurt sounds now have an internal 0.35 second cooldown Balance Changes: + New weapon: SiMP (Blaise weapon) Blaise: + 100 -> 110 Health + Runspeed 800 -> 900 units per second + Regen 1 -> 2 health per second up to 70 + Jump power 480 -> 600 SiMP: (Small insignificant machine pistol) + Short Range burst pistol (3 round burst) + 6 Damage max range, 3 minimum range + Deals 2x damage to enemies on fire (Total 18 per burst max range, 36 per burst close range) + 106 DPS highest in the game if they're on fire Bug Fixes + 'air-spin' bug fixed Camille + Jump power 460 -> 560 Hemlock + Jump Power 330 -> 450 Dalton + Jump Power 320 -> 450 New Skins + USB Mouse (Camille) (DLC) - Tumble-r Charlie (DLC) delayed until 0.52.xxx Maps + UpHill given a skybox Networking + MASSIVE Networking overhaul + Less lagy feel for higher ping

Comments

Popular Posts