Artstyle & Dodge rolls
Reworking everything
Toward the beginning of the project, i was pretty new to Blueprint. After using the engine for 8 months, Ive learned some best practices. One of the biggest ones is to treat your Blueprint code like actual code. Breaking down longer Blueprint webs into Functions to easily read them later.Alpha 0.5 model
Also i learned about the magic of Enumerators. Replaced a bunch of my
weapon/inventory
logic with enumerator comparisons instead of string comparisons.
The biggest and most shiny update to the
game is the new character model. With her rework, brings a new level of
quality I hope to reach for the rest of the art. She has come a long way
since the first model. (above)
Alpha 6 Model
Video showing some directional rolling
I have so many more cool things in mind I cant wait to show you all.
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