Artstyle & Dodge rolls

Reworking everything

Toward the beginning of the project, i was pretty new to Blueprint. After using the engine for 8 months, Ive learned some best practices. One of the biggest ones is to treat your Blueprint code like actual code. Breaking down longer Blueprint webs into Functions to easily read them later.



Alpha 0.5 model


Also i learned about the magic of Enumerators. Replaced a bunch of my weapon/inventory 
logic with enumerator comparisons instead of string comparisons.

The biggest and most shiny update to the game is the new character model. With her rework, brings a new level of quality I hope to reach for the rest of the art. She has come a long way since the first model. (above)


Alpha 6 Model


Dodge rolling (in alpha 6) testing

Video showing some directional rolling
I have so many more cool things in mind I cant wait to show you all.

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