Development resumed

Back on track

I thought I'd be gone longer, but I've had a opportunity to invest more time into the game. So I'm going to take it :). This coming weeks I will be doing art passes and refining some of the mechanics I left in-progress 2 months ago.

Notable upcoming changes:
  • You will be able to give AI prisoners weapons from your inventory
  • You can command nearby prisoners with your D-Pad (stay, patrol, follow, etc)
  • Menu will be navigable with a controller

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