New enemy model!
Snek update
In this update i'm working on integrating the new enemy model, code named "Snek"Being able to reuse animations saves budget, utilizing Unreal4's animation re-targeting system has been a blessing & a curse. :P
The "snek" is a bigger character, so I tried to keep as many of the animations as faithful as possible while keeping his general silhouette close to his body. A lot of these characters have to share devices & doors that otherwise wouldn't make sense.
You can see the size difference isn't huge, but the "snek" is a lot longer and less vertical than Camille.
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