Online Multiplayer
Team Deathmatch
In this update I was able to smooth out a lot of the networking for the game. Player movement feels good for clients, and it's a lot more game-like now.change log:
- Team Deathmatch Mode
- Team select UI
- No Friendly Fire
- Damage adjustments
- Character Select Screen
- Killing spree messages
- New Test map
- Graphics options
- Texture, Shadow, Anti-Aliasing, & Effect quality settings
- Resolution scaling
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