Online Multiplayer

Team Deathmatch

In this update I was able to smooth out a lot of the networking for the game. Player movement feels good for clients, and it's a lot more game-like now.

change log:
  • Team Deathmatch Mode
    • Team select UI
    • No Friendly Fire
  • Damage adjustments
  • Character Select Screen
  • Killing spree messages
  • New Test map 
  • Graphics options
    • Texture, Shadow, Anti-Aliasing, & Effect quality settings
    • Resolution scaling


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